1 /* Copyright 2013 Applied Defense Solutions, Inc.
2 * Licensed to CS Communication & Systèmes (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.propagation.events.handlers;
18
19 import org.hipparchus.ode.events.Action;
20 import org.orekit.propagation.SpacecraftState;
21 import org.orekit.propagation.events.EventDetector;
22
23 /**
24 * Event handler which will always return {@link Action#STOP stop} as a state.
25 *
26 * @author Hank Grabowski
27 *
28 * @since 6.1
29 */
30 public class StopOnEvent implements EventHandler {
31
32 /** Empty constructor.
33 * <p>
34 * This constructor is not strictly necessary, but it prevents spurious
35 * javadoc warnings with JDK 18 and later.
36 * </p>
37 * @since 12.0
38 */
39 public StopOnEvent() {
40 // nothing to do
41 }
42
43 /**
44 * Specific implementation of the eventOccurred interface.
45 *
46 * @param s SpaceCraft state to be used in the evaluation
47 * @param detector object with appropriate type that can be used in determining correct return state
48 * @param increasing with the event occurred in an "increasing" or "decreasing" slope direction
49 * @return {@link Action#STOP stop} under all circumstances
50 */
51 @Override
52 public Action eventOccurred(final SpacecraftState s, final EventDetector detector, final boolean increasing) {
53 return Action.STOP;
54 }
55
56 }