1 /* Copyright 2022-2024 Romain Serra
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.propagation.events;
18
19 import org.hipparchus.geometry.euclidean.threed.Vector3D;
20 import org.hipparchus.util.FastMath;
21 import org.orekit.propagation.SpacecraftState;
22 import org.orekit.propagation.events.handlers.EventHandler;
23 import org.orekit.utils.PVCoordinatesProvider;
24
25 /**
26 * Event detector for eclipses from a single, infinitely-distant light source, occulted by a spherical central body.
27 * The shadow region is cylindrical, a model less accurate than a conical one but more computationally-performant.
28 * <p>
29 * The so-called g function is negative in eclipse, positive otherwise.
30 * </p>
31 * @author Romain Serra
32 * @see EclipseDetector
33 * @since 12.1
34 */
35 public class CylindricalShadowEclipseDetector extends AbstractDetector<CylindricalShadowEclipseDetector> {
36
37 /** Direction provider for the occulted light source i.e. the Sun (whose shadow is approximated as if the body was infinitely distant). */
38 private final PVCoordinatesProvider sun;
39
40 /** Radius of central, occulting body (approximated as spherical).
41 * Its center is assumed to be at the origin of the frame linked to the state. */
42 private final double occultingBodyRadius;
43
44 /**
45 * Constructor.
46 * @param sun light source provider (infinitely distant)
47 * @param occultingBodyRadius occulting body radius
48 * @param maxCheck maximum check for event detection
49 * @param threshold threshold for event detection
50 * @param maxIter maximum iteration for event detection
51 * @param handler event handler
52 */
53 public CylindricalShadowEclipseDetector(final PVCoordinatesProvider sun,
54 final double occultingBodyRadius,
55 final AdaptableInterval maxCheck, final double threshold,
56 final int maxIter, final EventHandler handler) {
57 super(maxCheck, threshold, maxIter, handler);
58 this.sun = sun;
59 this.occultingBodyRadius = FastMath.abs(occultingBodyRadius);
60 }
61
62 /**
63 * Constructor with default detection settings.
64 * @param sun light source provider
65 * @param occultingBodyRadius occulting body radius
66 * @param handler event handler
67 */
68 public CylindricalShadowEclipseDetector(final PVCoordinatesProvider sun,
69 final double occultingBodyRadius, final EventHandler handler) {
70 this(sun, occultingBodyRadius, AdaptableInterval.of(DEFAULT_MAXCHECK), DEFAULT_THRESHOLD, DEFAULT_MAX_ITER, handler);
71 }
72
73 /**
74 * Getter for occulting body radius.
75 * @return radius
76 */
77 public double getOccultingBodyRadius() {
78 return occultingBodyRadius;
79 }
80
81 /** {@inheritDoc} */
82 @Override
83 public double g(final SpacecraftState s) {
84 final Vector3D sunDirection = sun.getPosition(s.getDate(), s.getFrame()).normalize();
85 final Vector3D position = s.getPosition();
86 final double dotProduct = position.dotProduct(sunDirection);
87 if (dotProduct >= 0.) {
88 return position.getNorm() / occultingBodyRadius;
89 } else {
90 final double distanceToCylinderAxis = (position.subtract(sunDirection.scalarMultiply(dotProduct))).getNorm();
91 return distanceToCylinderAxis / occultingBodyRadius - 1.;
92 }
93 }
94
95 /** {@inheritDoc} */
96 @Override
97 protected CylindricalShadowEclipseDetector create(final AdaptableInterval newMaxCheck, final double newThreshold,
98 final int newMaxIter, final EventHandler newHandler) {
99 return new CylindricalShadowEclipseDetector(sun, occultingBodyRadius, newMaxCheck, newThreshold, newMaxIter, newHandler);
100 }
101 }