1 /* Copyright 2002-2021 CS GROUP
2 * Licensed to CS GROUP (CS) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * CS licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.orekit.bodies;
18
19 import java.text.NumberFormat;
20
21 import org.hipparchus.CalculusFieldElement;
22 import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
23 import org.hipparchus.util.CompositeFormat;
24 import org.hipparchus.util.FastMath;
25 import org.hipparchus.util.FieldSinCos;
26 import org.hipparchus.util.MathUtils;
27
28 /** Point location relative to a 2D body surface, using {@link CalculusFieldElement}.
29 * <p>Instance of this class are guaranteed to be immutable.</p>
30 * @param <T> the type of the field elements
31 * @since 7.1
32 * @see BodyShape
33 * @author Luc Maisonobe
34 */
35 public class FieldGeodeticPoint<T extends CalculusFieldElement<T>> {
36
37 /** Latitude of the point (rad). */
38 private final T latitude;
39
40 /** Longitude of the point (rad). */
41 private final T longitude;
42
43 /** Altitude of the point (m). */
44 private final T altitude;
45
46 /** Zenith direction. */
47 private FieldVector3D<T> zenith;
48
49 /** Nadir direction. */
50 private FieldVector3D<T> nadir;
51
52 /** North direction. */
53 private FieldVector3D<T> north;
54
55 /** South direction. */
56 private FieldVector3D<T> south;
57
58 /** East direction. */
59 private FieldVector3D<T> east;
60
61 /** West direction. */
62 private FieldVector3D<T> west;
63
64 /**
65 * Build a new instance. The angular coordinates will be normalized so that
66 * the latitude is between ±π/2 and the longitude is between ±π.
67 *
68 * @param latitude latitude of the point (rad)
69 * @param longitude longitude of the point (rad)
70 * @param altitude altitude of the point (m)
71 */
72 public FieldGeodeticPoint(final T latitude, final T longitude,
73 final T altitude) {
74 final T zero = latitude.getField().getZero();
75 final T pi = zero.getPi();
76 T lat = MathUtils.normalizeAngle(latitude, pi.multiply(0.5));
77 T lon = MathUtils.normalizeAngle(longitude, zero);
78 if (lat.getReal() > pi.multiply(0.5).getReal()) {
79 // latitude is beyond the pole -> add 180 to longitude
80 lat = pi.subtract(lat);
81 lon = MathUtils.normalizeAngle(longitude.add(pi), zero);
82 }
83 this.latitude = lat;
84 this.longitude = lon;
85 this.altitude = altitude;
86 }
87
88 /** Get the latitude.
89 * @return latitude, an angular value in the range [-π/2, π/2]
90 */
91 public T getLatitude() {
92 return latitude;
93 }
94
95 /** Get the longitude.
96 * @return longitude, an angular value in the range [-π, π]
97 */
98 public T getLongitude() {
99 return longitude;
100 }
101
102 /** Get the altitude.
103 * @return altitude
104 */
105 public T getAltitude() {
106 return altitude;
107 }
108
109 /** Get the direction above the point, expressed in parent shape frame.
110 * <p>The zenith direction is defined as the normal to local horizontal plane.</p>
111 * @return unit vector in the zenith direction
112 * @see #getNadir()
113 */
114 public FieldVector3D<T> getZenith() {
115 if (zenith == null) {
116 final FieldSinCos<T> scLat = FastMath.sinCos(latitude);
117 final FieldSinCos<T> scLon = FastMath.sinCos(longitude);
118 zenith = new FieldVector3D<>(scLon.cos().multiply(scLat.cos()),
119 scLon.sin().multiply(scLat.cos()),
120 scLat.sin());
121 }
122 return zenith;
123 }
124
125 /** Get the direction below the point, expressed in parent shape frame.
126 * <p>The nadir direction is the opposite of zenith direction.</p>
127 * @return unit vector in the nadir direction
128 * @see #getZenith()
129 */
130 public FieldVector3D<T> getNadir() {
131 if (nadir == null) {
132 nadir = getZenith().negate();
133 }
134 return nadir;
135 }
136
137 /** Get the direction to the north of point, expressed in parent shape frame.
138 * <p>The north direction is defined in the horizontal plane
139 * (normal to zenith direction) and following the local meridian.</p>
140 * @return unit vector in the north direction
141 * @see #getSouth()
142 */
143 public FieldVector3D<T> getNorth() {
144 if (north == null) {
145 final FieldSinCos<T> scLat = FastMath.sinCos(latitude);
146 final FieldSinCos<T> scLon = FastMath.sinCos(longitude);
147 north = new FieldVector3D<>(scLon.cos().multiply(scLat.sin()).negate(),
148 scLon.sin().multiply(scLat.sin()).negate(),
149 scLat.cos());
150 }
151 return north;
152 }
153
154 /** Get the direction to the south of point, expressed in parent shape frame.
155 * <p>The south direction is the opposite of north direction.</p>
156 * @return unit vector in the south direction
157 * @see #getNorth()
158 */
159 public FieldVector3D<T> getSouth() {
160 if (south == null) {
161 south = getNorth().negate();
162 }
163 return south;
164 }
165
166 /** Get the direction to the east of point, expressed in parent shape frame.
167 * <p>The east direction is defined in the horizontal plane
168 * in order to complete direct triangle (east, north, zenith).</p>
169 * @return unit vector in the east direction
170 * @see #getWest()
171 */
172 public FieldVector3D<T> getEast() {
173 if (east == null) {
174 final FieldSinCos<T> scLon = FastMath.sinCos(longitude);
175 east = new FieldVector3D<>(scLon.sin().negate(),
176 scLon.cos(),
177 longitude.getField().getZero());
178 }
179 return east;
180 }
181
182 /** Get the direction to the west of point, expressed in parent shape frame.
183 * <p>The west direction is the opposite of east direction.</p>
184 * @return unit vector in the west direction
185 * @see #getEast()
186 */
187 public FieldVector3D<T> getWest() {
188 if (west == null) {
189 west = getEast().negate();
190 }
191 return west;
192 }
193
194 @Override
195 public boolean equals(final Object object) {
196 if (object instanceof FieldGeodeticPoint<?>) {
197 @SuppressWarnings("unchecked")
198 final FieldGeodeticPoint<T> other = (FieldGeodeticPoint<T>) object;
199 return getLatitude().equals(other.getLatitude()) &&
200 getLongitude().equals(other.getLongitude()) &&
201 getAltitude().equals(other.getAltitude());
202 }
203 return false;
204 }
205
206 @Override
207 public int hashCode() {
208 return getLatitude().hashCode() ^
209 getLongitude().hashCode() ^
210 getAltitude().hashCode();
211 }
212
213 @Override
214 public String toString() {
215 final NumberFormat format = CompositeFormat.getDefaultNumberFormat();
216 return "{lat: " +
217 format.format(FastMath.toDegrees(getLatitude().getReal())) +
218 " deg, lon: " +
219 format.format(FastMath.toDegrees(getLongitude().getReal())) +
220 " deg, alt: " +
221 format.format(getAltitude().getReal()) +
222 "}";
223 }
224
225 }