VisibilityTrigger.java

  1. /* Copyright 2002-2025 CS GROUP
  2.  * Licensed to CS GROUP (CS) under one or more
  3.  * contributor license agreements.  See the NOTICE file distributed with
  4.  * this work for additional information regarding copyright ownership.
  5.  * CS licenses this file to You under the Apache License, Version 2.0
  6.  * (the "License"); you may not use this file except in compliance with
  7.  * the License.  You may obtain a copy of the License at
  8.  *
  9.  *   http://www.apache.org/licenses/LICENSE-2.0
  10.  *
  11.  * Unless required by applicable law or agreed to in writing, software
  12.  * distributed under the License is distributed on an "AS IS" BASIS,
  13.  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  14.  * See the License for the specific language governing permissions and
  15.  * limitations under the License.
  16.  */
  17. package org.orekit.propagation.events;

  18. import org.hipparchus.util.FastMath;

  19. /** Enumerate for triggering visibility of spherical bodies.
  20.  * @see FieldOfViewDetector
  21.  * @author Luc Maisonobe
  22.  * @since 10.0
  23.  */
  24. public enum VisibilityTrigger {

  25.     /** Trigger for bodies that are considered visible only when fully inside Field Of View. */
  26.     VISIBLE_ONLY_WHEN_FULLY_IN_FOV(+1.0),

  27.     /** Trigger for bodies that are considered visible as soon as a part touches Field Of View. */
  28.     VISIBLE_AS_SOON_AS_PARTIALLY_IN_FOV(-1.0);

  29.     /** Sign of the radius correction. */
  30.     private final double sign;

  31.     /** Simple constructor.
  32.      * @param sign sign of the radius correction
  33.      */
  34.     VisibilityTrigger(final double sign) {
  35.         this.sign = sign;
  36.     }

  37.     /** Apply radius correction.
  38.      * @param angularRadius target body angular radius
  39.      * @return corrected radius
  40.      * @since 10.1
  41.      */
  42.     public double radiusCorrection(final double angularRadius) {
  43.         return FastMath.copySign(angularRadius, sign);
  44.     }

  45. }