FieldCylindricalShadowEclipseDetector.java
- /* Copyright 2022-2025 Romain Serra
- * Licensed to CS GROUP (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.propagation.events;
- import org.hipparchus.CalculusFieldElement;
- import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
- import org.hipparchus.util.FastMath;
- import org.orekit.propagation.FieldSpacecraftState;
- import org.orekit.propagation.events.handlers.FieldEventHandler;
- import org.orekit.utils.ExtendedPositionProvider;
- /**
- * Event detector for eclipses from a single, infinitely-distant light source, occulted by a spherical central body.
- * The shadow region is cylindrical, a model less accurate than a conical one but more computationally-performant.
- * <p>
- * The so-called g function is negative in eclipse, positive otherwise.
- * </p>
- * @author Romain Serra
- * @see FieldEclipseDetector
- * @see CylindricalShadowEclipseDetector
- * @since 12.
- *
- */
- public class FieldCylindricalShadowEclipseDetector<T extends CalculusFieldElement<T>>
- extends FieldAbstractDetector<FieldCylindricalShadowEclipseDetector<T>, T> {
- /** Direction provider for the occulted light source i.e. the Sun (whose shadow is approximated as if the body was infinitely distant). */
- private final ExtendedPositionProvider sun;
- /** Radius of central, occulting body (approximated as spherical).
- * Its center is assumed to be at the origin of the frame linked to the state. */
- private final T occultingBodyRadius;
- /**
- * Constructor.
- * @param sun light source provider (infinitely distant)
- * @param occultingBodyRadius occulting body radius
- * @param eventDetectionSettings detection settings
- * @param handler event handler
- * @since 12.2
- */
- public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
- final T occultingBodyRadius,
- final FieldEventDetectionSettings<T> eventDetectionSettings,
- final FieldEventHandler<T> handler) {
- super(eventDetectionSettings, handler);
- this.sun = sun;
- this.occultingBodyRadius = FastMath.abs(occultingBodyRadius);
- }
- /**
- * Constructor with default detection settings.
- * @param sun light source provider
- * @param occultingBodyRadius occulting body radius
- * @param handler event handler
- */
- public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
- final T occultingBodyRadius, final FieldEventHandler<T> handler) {
- this(sun, occultingBodyRadius, new FieldEventDetectionSettings<>(occultingBodyRadius.getField(),
- EventDetectionSettings.getDefaultEventDetectionSettings()), handler);
- }
- /**
- * Getter for occulting body radius.
- * @return radius
- */
- public T getOccultingBodyRadius() {
- return occultingBodyRadius;
- }
- /** {@inheritDoc} */
- @Override
- public T g(final FieldSpacecraftState<T> s) {
- final FieldVector3D<T> sunDirection = sun.getPosition(s.getDate(), s.getFrame()).normalize();
- final FieldVector3D<T> position = s.getPosition();
- final T dotProduct = position.dotProduct(sunDirection);
- if (dotProduct.getReal() >= 0.) {
- return position.getNorm().divide(occultingBodyRadius);
- } else {
- final T distanceToCylinderAxis = (position.subtract(sunDirection.scalarMultiply(dotProduct))).getNorm();
- return distanceToCylinderAxis.divide(occultingBodyRadius).subtract(1.);
- }
- }
- /** {@inheritDoc} */
- @Override
- protected FieldCylindricalShadowEclipseDetector<T> create(final FieldEventDetectionSettings<T> detectionSettings,
- final FieldEventHandler<T> newHandler) {
- return new FieldCylindricalShadowEclipseDetector<>(sun, occultingBodyRadius, detectionSettings, newHandler);
- }
- }