ImpulseProvider.java
- /* Copyright 2022-2025 Romain Serra
- * Licensed to CS GROUP (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.forces.maneuvers;
- import org.hipparchus.geometry.euclidean.threed.Vector3D;
- import org.orekit.propagation.SpacecraftState;
- import org.orekit.time.AbsoluteDate;
- /** Interface providing velocity increment vectors to impulsive maneuvers.
- *
- * @author Romain Serra
- * @see ImpulseManeuver
- * @since 13.0
- */
- public interface ImpulseProvider {
- /**
- * Method returning the impulse to be applied.
- * @param state state before the maneuver is applied if {@code isForward} is true, after otherwise
- * @param isForward flag on propagation direction
- * @return impulse in satellite's frame
- */
- Vector3D getImpulse(SpacecraftState state, boolean isForward);
- /**
- * Method called at start of propagation.
- * @param initialState state at start of propagation
- * @param targetDate target end date
- */
- default void init(SpacecraftState initialState, AbsoluteDate targetDate) {
- // nothing by default
- }
- /**
- * Method called at end of propagation.
- * @param finalState state at end of propagation
- */
- default void finish(SpacecraftState finalState) {
- // nothing by default
- }
- /**
- * Get a provider returning a given vector for forward propagation and its opposite for backward.
- * The attitude comes from the state directly.
- * @param forwardImpulse forward impulse vector
- * @return constant provider
- */
- static ImpulseProvider of(final Vector3D forwardImpulse) {
- return (state, isForward) -> isForward ? forwardImpulse : forwardImpulse.negate();
- }
- }