SingleBodyAbsoluteAttraction.java
- /* Copyright 2002-2025 CS GROUP
- * Licensed to CS GROUP (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.forces.gravity;
- import org.hipparchus.CalculusFieldElement;
- import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
- import org.hipparchus.geometry.euclidean.threed.Vector3D;
- import org.hipparchus.util.FastMath;
- import org.orekit.bodies.CelestialBodies;
- import org.orekit.bodies.CelestialBody;
- import org.orekit.propagation.FieldSpacecraftState;
- import org.orekit.propagation.SpacecraftState;
- import org.orekit.utils.ExtendedPositionProvider;
- /** Body attraction force model computed as absolute acceleration towards a body.
- * <p>
- * This force model represents the same physical principles as {@link NewtonianAttraction},
- * but has several major differences:
- * </p>
- * <ul>
- * <li>the attracting body can be <em>away</em> from the integration frame center,</li>
- * <li>several instances of this force model can be added when several bodies are involved,</li>
- * <li>this force model is <em>never</em> automatically added by the numerical propagator</li>
- * </ul>
- * <p>
- * The possibility for the attracting body to be away from the frame center allows to use this force
- * model when integrating for example an interplanetary trajectory propagated in an Earth centered
- * frame (in which case an instance of {@link org.orekit.forces.inertia.InertialForces} must also be
- * added to take into account the coupling effect of relative frames motion).
- * </p>
- * <p>
- * The possibility to add several instances allows to use this in interplanetary trajectories or
- * in trajectories about Lagrangian points
- * </p>
- * <p>
- * The fact this force model is <em>never</em> automatically added by the numerical propagator differs
- * from {@link NewtonianAttraction} as {@link NewtonianAttraction} may be added automatically when
- * propagating a trajectory represented as an {@link org.orekit.orbits.Orbit}, which must always refer
- * to a central body, if user did not add the {@link NewtonianAttraction} or set the central attraction
- * coefficient by himself.
- * </p>
- * @see org.orekit.forces.inertia.InertialForces
- * @author Luc Maisonobe
- * @author Julio Hernanz
- */
- public class SingleBodyAbsoluteAttraction extends AbstractBodyAttraction {
- /** Simple constructor.
- * @param positionProvider extended position provider for the body to consider
- * @param name name of the body
- * @param mu body gravitational constant
- * @since 13.0
- */
- public SingleBodyAbsoluteAttraction(final ExtendedPositionProvider positionProvider,
- final String name, final double mu) {
- super(positionProvider, name, mu);
- }
- /** Constructor.
- * @param body the body to consider
- * (ex: {@link CelestialBodies#getSun()} or
- * {@link CelestialBodies#getMoon()})
- */
- public SingleBodyAbsoluteAttraction(final CelestialBody body) {
- this(body, body.getName(), body.getGM());
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D acceleration(final SpacecraftState s, final double[] parameters) {
- // compute bodies separation vectors and squared norm
- final Vector3D bodyPosition = getBodyPosition(s.getDate(), s.getFrame());
- final Vector3D satToBody = bodyPosition.subtract(s.getPosition());
- final double r2Sat = satToBody.getNormSq();
- // compute absolute acceleration
- return new Vector3D(parameters[0] / (r2Sat * FastMath.sqrt(r2Sat)), satToBody);
- }
- /** {@inheritDoc} */
- @Override
- public <T extends CalculusFieldElement<T>> FieldVector3D<T> acceleration(final FieldSpacecraftState<T> s,
- final T[] parameters) {
- // compute bodies separation vectors and squared norm
- final FieldVector3D<T> centralToBody = getBodyPosition(s.getDate(), s.getFrame());
- final FieldVector3D<T> satToBody = centralToBody.subtract(s.getPosition());
- final T r2Sat = satToBody.getNormSq();
- // compute absolute acceleration
- return new FieldVector3D<>(parameters[0].divide(r2Sat.multiply(r2Sat.sqrt())), satToBody);
- }
- }