OrbitRelativeFrame.java
/* Copyright 2002-2024 CS GROUP
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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package org.orekit.files.ccsds.definitions;
import org.orekit.frames.LOFType;
/** Frames used in CCSDS Orbit Data Messages.
* @author Luc Maisonobe
* @since 11.0
*/
public enum OrbitRelativeFrame {
/** Equinoctial coordinate system (X towards ascending node, Z towards momentum). */
EQW_INERTIAL(LOFType.EQW, true),
/** Local vertical, Local Horizontal (Z towards nadir, Y opposite to momentum). */
LVLH_ROTATING(LOFType.LVLH_CCSDS, false),
/** Local vertical, Local Horizontal (Z towards nadir, Y opposite to momentum). */
LVLH_INERTIAL(LOFType.LVLH_CCSDS_INERTIAL, true),
/** Local vertical, Local Horizontal (Z towards nadir, Y opposite to momentum). */
LVLH(LOFType.LVLH_CCSDS, false),
/** Nadir, Sun, Normal (X towards nadir, Y as close to Sun as possible). */
NSW_ROTATING(null, false),
/** Nadir, Sun, Normal (X towards nadir, Y as close to Sun as possible). */
NSW_INERTIAL(null, true),
/** Transverse Velocity Normal coordinate system (Y towards velocity, Z towards momentum). */
NTW_ROTATING(LOFType.NTW, false),
/** Transverse Velocity Normal coordinate system (Y towards velocity, Z towards momentum). */
NTW_INERTIAL(LOFType.NTW_INERTIAL, true),
/** Perifocal coordinate system (X towards periapsis, Z towards momentum). */
PQW_INERTIAL(null, true),
/** Another name for Radial, Transverse (along-track) and Normal (X towards zenith, Z towards momentum). */
RSW_ROTATING(LOFType.QSW, false),
/** Another name for Radial, Transverse (along-track) and Normal (X towards zenith, Z towards momentum). */
RSW_INERTIAL(LOFType.QSW_INERTIAL, true),
/** Another name for Radial, Transverse (along-track) and Normal. */
RSW(LOFType.QSW, false),
/** Another name for Radial, Transverse (along-track) and Normal (X towards zenith, Z towards momentum). */
RIC(LOFType.QSW, false),
/** Radial, Transverse (along-track) and Normal (X towards zenith, Z towards momentum). */
RTN(LOFType.QSW, false),
/** Another name for Radial, Transverse (along-track) and Normal (X towards zenith, Z towards momentum). */
QSW(LOFType.QSW, false),
/** Tangential, Normal, Cross-track coordinate system (X towards velocity, Z towards momentum). */
TNW_ROTATING(LOFType.TNW, false),
/** Tangential, Normal, Cross-track coordinate system (X towards velocity, Z towards momentum). */
TNW_INERTIAL(LOFType.TNW_INERTIAL, true),
/** TNW : x-axis along the velocity vector, W along the orbital angular momentum vector and
N completes the right-handed system. */
TNW(LOFType.TNW, false),
/** South, East, Zenith coordinate system. */
SEZ_ROTATING(null, false),
/** South, East, Zenith coordinate system. */
SEZ_INERTIAL(null, true),
/** Velocity, Normal, Co-normal coordinate system (X towards velocity, Y towards momentum). */
VNC_ROTATING(LOFType.VNC, false),
/** Velocity, Normal, Co-normal coordinate system (X towards velocity, Y towards momentum). */
VNC_INERTIAL(LOFType.VNC_INERTIAL, true);
/** Type of Local Orbital Frame (may-be null). */
private final LOFType lofType;
/** Flag for inertial orientation. */
private final boolean quasiInertial;
/** Simple constructor.
* @param lofType type of Local Orbital Frame (null if frame is not a Local Orbital Frame)
* @param quasiInertial if true, frame should be treated as an inertial coordinate system
*/
OrbitRelativeFrame(final LOFType lofType, final boolean quasiInertial) {
this.lofType = lofType;
this.quasiInertial = quasiInertial;
}
/** Get the type of Local Orbital frame.
* @return type of Local Orbital Frame, or null if the frame is not a local orbital frame
*/
public LOFType getLofType() {
return lofType;
}
/** Check if frame should be treated as inertial.
* <p>
* A frame treated as an inertial coordinate system if it
* is considered to be redefined at each time of interest
* </p>
* @return true if frame should be treated as inertial
*/
public boolean isQuasiInertial() {
return quasiInertial;
}
}