FieldCylindricalShadowEclipseDetector.java
/* Copyright 2022-2024 Romain Serra
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.propagation.events;
import org.hipparchus.CalculusFieldElement;
import org.hipparchus.geometry.euclidean.threed.FieldVector3D;
import org.hipparchus.util.FastMath;
import org.orekit.propagation.FieldSpacecraftState;
import org.orekit.propagation.events.handlers.FieldEventHandler;
import org.orekit.utils.ExtendedPositionProvider;
/**
* Event detector for eclipses from a single, infinitely-distant light source, occulted by a spherical central body.
* The shadow region is cylindrical, a model less accurate than a conical one but more computationally-performant.
* <p>
* The so-called g function is negative in eclipse, positive otherwise.
* </p>
* @author Romain Serra
* @see FieldEclipseDetector
* @see CylindricalShadowEclipseDetector
* @since 12.
*
*/
public class FieldCylindricalShadowEclipseDetector<T extends CalculusFieldElement<T>>
extends FieldAbstractDetector<FieldCylindricalShadowEclipseDetector<T>, T> {
/** Direction provider for the occulted light source i.e. the Sun (whose shadow is approximated as if the body was infinitely distant). */
private final ExtendedPositionProvider sun;
/** Radius of central, occulting body (approximated as spherical).
* Its center is assumed to be at the origin of the frame linked to the state. */
private final T occultingBodyRadius;
/**
* Constructor.
* @param sun light source provider (infinitely distant)
* @param occultingBodyRadius occulting body radius
* @param eventDetectionSettings detection settings
* @param handler event handler
* @since 12.2
*/
public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
final T occultingBodyRadius,
final FieldEventDetectionSettings<T> eventDetectionSettings,
final FieldEventHandler<T> handler) {
super(eventDetectionSettings, handler);
this.sun = sun;
this.occultingBodyRadius = FastMath.abs(occultingBodyRadius);
}
/**
* Constructor with default detection settings.
* @param sun light source provider
* @param occultingBodyRadius occulting body radius
* @param handler event handler
*/
public FieldCylindricalShadowEclipseDetector(final ExtendedPositionProvider sun,
final T occultingBodyRadius, final FieldEventHandler<T> handler) {
this(sun, occultingBodyRadius, new FieldEventDetectionSettings<>(occultingBodyRadius.getField(),
EventDetectionSettings.getDefaultEventDetectionSettings()), handler);
}
/**
* Getter for occulting body radius.
* @return radius
*/
public T getOccultingBodyRadius() {
return occultingBodyRadius;
}
/** {@inheritDoc} */
@Override
public T g(final FieldSpacecraftState<T> s) {
final FieldVector3D<T> sunDirection = sun.getPosition(s.getDate(), s.getFrame()).normalize();
final FieldVector3D<T> position = s.getPosition();
final T dotProduct = position.dotProduct(sunDirection);
if (dotProduct.getReal() >= 0.) {
return position.getNorm().divide(occultingBodyRadius);
} else {
final T distanceToCylinderAxis = (position.subtract(sunDirection.scalarMultiply(dotProduct))).getNorm();
return distanceToCylinderAxis.divide(occultingBodyRadius).subtract(1.);
}
}
/** {@inheritDoc} */
@Override
protected FieldCylindricalShadowEclipseDetector<T> create(final FieldEventDetectionSettings<T> detectionSettings,
final FieldEventHandler<T> newHandler) {
return new FieldCylindricalShadowEclipseDetector<>(sun, occultingBodyRadius, detectionSettings, newHandler);
}
}