getClosestExistingNode(int, int) | | 0% | | 0% | 10 | 10 | 20 | 20 | 1 | 1 |
getTaxicabBoundary(boolean) | | 90% | | 88% | 5 | 21 | 5 | 47 | 0 | 1 |
addNode(int, int) | | 100% | | 100% | 0 | 6 | 0 | 14 | 0 | 1 |
Mesh(OneAxisEllipsoid, SphericalPolygonsSet, TileAiming, double, double, S2Point) | | 100% | | n/a | 0 | 1 | 0 | 17 | 0 | 1 |
getCoverage() | | 100% | | 100% | 0 | 3 | 0 | 7 | 0 | 1 |
getExistingAncestor(int, int) | | 100% | | 100% | 0 | 5 | 0 | 9 | 0 | 1 |
getClosestExistingNode(Vector3D) | | 100% | | 100% | 0 | 3 | 0 | 9 | 0 | 1 |
getInsideNodes() | | 100% | | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
getMinAlongIndex(int) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
getMaxAlongIndex(int) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
store(Mesh.Node) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
getNode(int, int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
key(int, int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getNumberOfNodes() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMinAlongIndex() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMaxAlongIndex() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMinAcrossIndex() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMaxAcrossIndex() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAlongGap() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getAcrossGap() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |