TideSystem.java

  1. /* Copyright 2002-2015 CS Systèmes d'Information
  2.  * Licensed to CS Systèmes d'Information (CS) under one or more
  3.  * contributor license agreements.  See the NOTICE file distributed with
  4.  * this work for additional information regarding copyright ownership.
  5.  * CS licenses this file to You under the Apache License, Version 2.0
  6.  * (the "License"); you may not use this file except in compliance with
  7.  * the License.  You may obtain a copy of the License at
  8.  *
  9.  *   http://www.apache.org/licenses/LICENSE-2.0
  10.  *
  11.  * Unless required by applicable law or agreed to in writing, software
  12.  * distributed under the License is distributed on an "AS IS" BASIS,
  13.  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  14.  * See the License for the specific language governing permissions and
  15.  * limitations under the License.
  16.  */
  17. package org.orekit.forces.gravity.potential;


  18. /** Enumerate for tie systems.
  19.  * <p>
  20.  * Tide-systems are used to identify if the permanent tide is already present in
  21.  * the gravity field or if it should be handled when computing the solid tides
  22.  * force model.
  23.  * </p>
  24.  * @see SphericalHarmonicsProvider
  25.  * @author Luc Maisonobe
  26.  * @since 6.0
  27.  */
  28. public enum TideSystem {

  29.     /** Constant for tide-free gravity fields.
  30.      * <p>
  31.      * Tide-free fields don't include the permanent tide,
  32.      * so it must be taken care of when computing the solid tides effects.
  33.      * </p>
  34.      */
  35.     TIDE_FREE,

  36.     /** Constant for zero-tide gravity fields.
  37.      * <p>
  38.      * Zero-tide systems already include the permanent tide,
  39.      * so the solid tides effects must not add them, to avoid it been counted twice.
  40.      * </p>
  41.      */
  42.     ZERO_TIDE,

  43.     /** Constant for unknown tide system.
  44.      */
  45.     UNKNOWN;

  46. }