TideSystem.java
- /* Copyright 2002-2015 CS Systèmes d'Information
- * Licensed to CS Systèmes d'Information (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.forces.gravity.potential;
- /** Enumerate for tie systems.
- * <p>
- * Tide-systems are used to identify if the permanent tide is already present in
- * the gravity field or if it should be handled when computing the solid tides
- * force model.
- * </p>
- * @see SphericalHarmonicsProvider
- * @author Luc Maisonobe
- * @since 6.0
- */
- public enum TideSystem {
- /** Constant for tide-free gravity fields.
- * <p>
- * Tide-free fields don't include the permanent tide,
- * so it must be taken care of when computing the solid tides effects.
- * </p>
- */
- TIDE_FREE,
- /** Constant for zero-tide gravity fields.
- * <p>
- * Zero-tide systems already include the permanent tide,
- * so the solid tides effects must not add them, to avoid it been counted twice.
- * </p>
- */
- ZERO_TIDE,
- /** Constant for unknown tide system.
- */
- UNKNOWN;
- }