PVCoordinates.java
- /* Copyright 2002-2013 CS Systèmes d'Information
- * Licensed to CS Systèmes d'Information (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.utils;
- import java.io.Serializable;
- import java.util.Collection;
- import org.apache.commons.math3.analysis.differentiation.DerivativeStructure;
- import org.apache.commons.math3.analysis.interpolation.HermiteInterpolator;
- import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
- import org.apache.commons.math3.util.Pair;
- import org.orekit.time.AbsoluteDate;
- import org.orekit.time.TimeShiftable;
- /** Simple container for Position/Velocity pairs.
- * <p>
- * The state can be slightly shifted to close dates. This shift is based on
- * a simple linear model. It is <em>not</em> intended as a replacement for
- * proper orbit propagation (it is not even Keplerian!) but should be sufficient
- * for either small time shifts or coarse accuracy.
- * </p>
- * <p>
- * This class is the angular counterpart to {@link AngularCoordinates}.
- * </p>
- * <p>Instances of this class are guaranteed to be immutable.</p>
- * @author Fabien Maussion
- * @author Luc Maisonobe
- */
- public class PVCoordinates implements TimeShiftable<PVCoordinates>, Serializable {
- /** Fixed position/velocity at origin (both p and v are zero vectors). */
- public static final PVCoordinates ZERO = new PVCoordinates(Vector3D.ZERO, Vector3D.ZERO);
- /** Serializable UID. */
- private static final long serialVersionUID = 4157449919684833834L;
- /** The position. */
- private final Vector3D position;
- /** The velocity. */
- private final Vector3D velocity;
- /** Simple constructor.
- * <p> Sets the Coordinates to default : (0 0 0) (0 0 0).</p>
- */
- public PVCoordinates() {
- position = Vector3D.ZERO;
- velocity = Vector3D.ZERO;
- }
- /** Builds a PVCoordinates pair.
- * @param position the position vector (m)
- * @param velocity the velocity vector (m/s)
- */
- public PVCoordinates(final Vector3D position, final Vector3D velocity) {
- this.position = position;
- this.velocity = velocity;
- }
- /** Multiplicative constructor
- * <p>Build a PVCoordinates from another one and a scale factor.</p>
- * <p>The PVCoordinates built will be a * pv</p>
- * @param a scale factor
- * @param pv base (unscaled) PVCoordinates
- */
- public PVCoordinates(final double a, final PVCoordinates pv) {
- position = new Vector3D(a, pv.position);
- velocity = new Vector3D(a, pv.velocity);
- }
- /** Subtractive constructor
- * <p>Build a relative PVCoordinates from a start and an end position.</p>
- * <p>The PVCoordinates built will be end - start.</p>
- * @param start Starting PVCoordinates
- * @param end ending PVCoordinates
- */
- public PVCoordinates(final PVCoordinates start, final PVCoordinates end) {
- this.position = end.position.subtract(start.position);
- this.velocity = end.velocity.subtract(start.velocity);
- }
- /** Linear constructor
- * <p>Build a PVCoordinates from two other ones and corresponding scale factors.</p>
- * <p>The PVCoordinates built will be a1 * u1 + a2 * u2</p>
- * @param a1 first scale factor
- * @param pv1 first base (unscaled) PVCoordinates
- * @param a2 second scale factor
- * @param pv2 second base (unscaled) PVCoordinates
- */
- public PVCoordinates(final double a1, final PVCoordinates pv1,
- final double a2, final PVCoordinates pv2) {
- position = new Vector3D(a1, pv1.position, a2, pv2.position);
- velocity = new Vector3D(a1, pv1.velocity, a2, pv2.velocity);
- }
- /** Linear constructor
- * <p>Build a PVCoordinates from three other ones and corresponding scale factors.</p>
- * <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3</p>
- * @param a1 first scale factor
- * @param pv1 first base (unscaled) PVCoordinates
- * @param a2 second scale factor
- * @param pv2 second base (unscaled) PVCoordinates
- * @param a3 third scale factor
- * @param pv3 third base (unscaled) PVCoordinates
- */
- public PVCoordinates(final double a1, final PVCoordinates pv1,
- final double a2, final PVCoordinates pv2,
- final double a3, final PVCoordinates pv3) {
- position = new Vector3D(a1, pv1.position, a2, pv2.position, a3, pv3.position);
- velocity = new Vector3D(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity);
- }
- /** Linear constructor
- * <p>Build a PVCoordinates from four other ones and corresponding scale factors.</p>
- * <p>The PVCoordinates built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4</p>
- * @param a1 first scale factor
- * @param pv1 first base (unscaled) PVCoordinates
- * @param a2 second scale factor
- * @param pv2 second base (unscaled) PVCoordinates
- * @param a3 third scale factor
- * @param pv3 third base (unscaled) PVCoordinates
- * @param a4 fourth scale factor
- * @param pv4 fourth base (unscaled) PVCoordinates
- */
- public PVCoordinates(final double a1, final PVCoordinates pv1,
- final double a2, final PVCoordinates pv2,
- final double a3, final PVCoordinates pv3,
- final double a4, final PVCoordinates pv4) {
- position = new Vector3D(a1, pv1.position, a2, pv2.position, a3, pv3.position, a4, pv4.position);
- velocity = new Vector3D(a1, pv1.velocity, a2, pv2.velocity, a3, pv3.velocity, a4, pv4.velocity);
- }
- /** Estimate velocity between two positions.
- * <p>Estimation is based on a simple fixed velocity translation
- * during the time interval between the two positions.</p>
- * @param start start position
- * @param end end position
- * @param dt time elapsed between the dates of the two positions
- * @return velocity allowing to go from start to end positions
- */
- public static Vector3D estimateVelocity(final Vector3D start, final Vector3D end, final double dt) {
- final double scale = 1.0 / dt;
- return new Vector3D(scale, end, -scale, start);
- }
- /** Get a time-shifted state.
- * <p>
- * The state can be slightly shifted to close dates. This shift is based on
- * a simple linear model. It is <em>not</em> intended as a replacement for
- * proper orbit propagation (it is not even Keplerian!) but should be sufficient
- * for either small time shifts or coarse accuracy.
- * </p>
- * @param dt time shift in seconds
- * @return a new state, shifted with respect to the instance (which is immutable)
- */
- public PVCoordinates shiftedBy(final double dt) {
- return new PVCoordinates(new Vector3D(1, position, dt, velocity), velocity);
- }
- /** Interpolate position-velocity.
- * <p>
- * The interpolated instance is created by polynomial Hermite interpolation
- * ensuring velocity remains the exact derivative of position.
- * </p>
- * <p>
- * Note that even if first time derivatives (velocities)
- * from sample can be ignored, the interpolated instance always includes
- * interpolated derivatives. This feature can be used explicitly to
- * compute these derivatives when it would be too complex to compute them
- * from an analytical formula: just compute a few sample points from the
- * explicit formula and set the derivatives to zero in these sample points,
- * then use interpolation to add derivatives consistent with the positions.
- * </p>
- * @param date interpolation date
- * @param useVelocities if true, use sample points velocities,
- * otherwise ignore them and use only positions
- * @param sample sample points on which interpolation should be done
- * @return a new position-velocity, interpolated at specified date
- */
- public static PVCoordinates interpolate(final AbsoluteDate date, final boolean useVelocities,
- final Collection<Pair<AbsoluteDate, PVCoordinates>> sample) {
- // set up an interpolator taking derivatives into account
- final HermiteInterpolator interpolator = new HermiteInterpolator();
- // add sample points
- if (useVelocities) {
- // populate sample with position and velocity data
- for (final Pair<AbsoluteDate, PVCoordinates> datedPV : sample) {
- final Vector3D position = datedPV.getValue().getPosition();
- final Vector3D velocity = datedPV.getValue().getVelocity();
- interpolator.addSamplePoint(datedPV.getKey().getDate().durationFrom(date),
- new double[] {
- position.getX(), position.getY(), position.getZ()
- }, new double[] {
- velocity.getX(), velocity.getY(), velocity.getZ()
- });
- }
- } else {
- // populate sample with position data, ignoring velocity
- for (final Pair<AbsoluteDate, PVCoordinates> datedPV : sample) {
- final Vector3D position = datedPV.getValue().getPosition();
- interpolator.addSamplePoint(datedPV.getKey().getDate().durationFrom(date),
- new double[] {
- position.getX(), position.getY(), position.getZ()
- });
- }
- }
- // interpolate
- final DerivativeStructure zero = new DerivativeStructure(1, 1, 0, 0.0);
- final DerivativeStructure[] p = interpolator.value(zero);
- // build a new interpolated instance
- return new PVCoordinates(new Vector3D(p[0].getValue(),
- p[1].getValue(),
- p[2].getValue()),
- new Vector3D(p[0].getPartialDerivative(1),
- p[1].getPartialDerivative(1),
- p[2].getPartialDerivative(1)));
- }
- /** Gets the position.
- * @return the position vector (m).
- */
- public Vector3D getPosition() {
- return position;
- }
- /** Gets the velocity.
- * @return the velocity vector (m/s).
- */
- public Vector3D getVelocity() {
- return velocity;
- }
- /** Gets the momentum.
- * <p>This vector is the p ⊗ v where p is position, v is velocity
- * and ⊗ is cross product. To get the real physical angular momentum
- * you need to multiply this vector by the mass.</p>
- * <p>The returned vector is recomputed each time this method is called, it
- * is not cached.</p>
- * @return a new instance of the momentum vector (m<sup>2</sup>/s).
- */
- public Vector3D getMomentum() {
- return Vector3D.crossProduct(position, velocity);
- }
- /**
- * Get the angular velocity (spin) of this point as seen from the origin.
- * <p/>
- * The angular velocity vector is parallel to the {@link #getMomentum() angular
- * momentum} and is computed by ω = p × v / ||p||<sup>2</sup>
- *
- * @return the angular velocity vector
- * @see <a href="http://en.wikipedia.org/wiki/Angular_velocity">Angular Velocity on
- * Wikipedia</a>
- */
- public Vector3D getAngularVelocity() {
- return this.getMomentum().scalarMultiply(1.0 / this.getPosition().getNormSq());
- }
- /** Get the opposite of the instance.
- * @return a new position-velocity which is opposite to the instance
- */
- public PVCoordinates negate() {
- return new PVCoordinates(position.negate(), velocity.negate());
- }
- /** Return a string representation of this position/velocity pair.
- * @return string representation of this position/velocity pair
- */
- public String toString() {
- final String comma = ", ";
- return new StringBuffer().append('{').append("P(").
- append(position.getX()).append(comma).
- append(position.getY()).append(comma).
- append(position.getZ()).append("), V(").
- append(velocity.getX()).append(comma).
- append(velocity.getY()).append(comma).
- append(velocity.getZ()).append(")}").toString();
- }
- }