GeodeticPoint.java
- /* Copyright 2002-2013 CS Systèmes d'Information
- * Licensed to CS Systèmes d'Information (CS) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * CS licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.orekit.bodies;
- import java.io.Serializable;
- import java.text.NumberFormat;
- import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
- import org.apache.commons.math3.util.CompositeFormat;
- import org.apache.commons.math3.util.FastMath;
- import org.apache.commons.math3.util.MathUtils;
- /** Point location relative to a 2D body surface.
- * <p>Instance of this class are guaranteed to be immutable.</p>
- * @see BodyShape
- * @author Luc Maisonobe
- */
- public class GeodeticPoint implements Serializable {
- /** Serializable UID. */
- private static final long serialVersionUID = 7862466825590075399L;
- /** Latitude of the point (rad). */
- private final double latitude;
- /** Longitude of the point (rad). */
- private final double longitude;
- /** Altitude of the point (m). */
- private final double altitude;
- /** Zenith direction. */
- private transient Vector3D zenith;
- /** Nadir direction. */
- private transient Vector3D nadir;
- /** North direction. */
- private transient Vector3D north;
- /** South direction. */
- private transient Vector3D south;
- /** East direction. */
- private transient Vector3D east;
- /** West direction. */
- private transient Vector3D west;
- /**
- * Build a new instance. The angular coordinates will be normalized so that
- * the latitude is between ±π/2 and the longitude is between ±π.
- *
- * @param latitude
- * of the point
- * @param longitude
- * longitude of the point
- * @param altitude
- * altitude of the point
- */
- public GeodeticPoint(final double latitude, final double longitude,
- final double altitude) {
- double lat = MathUtils.normalizeAngle(latitude, FastMath.PI / 2);
- double lon = MathUtils.normalizeAngle(longitude, 0);
- if (lat > FastMath.PI / 2.0) {
- // latitude is beyond the pole -> add 180 to longitude
- lat = FastMath.PI - lat;
- lon = MathUtils.normalizeAngle(longitude + FastMath.PI, 0);
- }
- this.latitude = lat;
- this.longitude = lon;
- this.altitude = altitude;
- }
- /** Get the latitude.
- * @return latitude, an angular value in the range [-π/2, π/2]
- */
- public double getLatitude() {
- return latitude;
- }
- /** Get the longitude.
- * @return longitude, an angular value in the range [-π, π]
- */
- public double getLongitude() {
- return longitude;
- }
- /** Get the altitude.
- * @return altitude
- */
- public double getAltitude() {
- return altitude;
- }
- /** Get the direction above the point, expressed in parent shape frame.
- * <p>The zenith direction is defined as the normal to local horizontal plane.</p>
- * @return unit vector in the zenith direction
- * @see #getNadir()
- */
- public Vector3D getZenith() {
- if (zenith == null) {
- final double cosLat = FastMath.cos(latitude);
- final double sinLat = FastMath.sin(latitude);
- final double cosLon = FastMath.cos(longitude);
- final double sinLon = FastMath.sin(longitude);
- zenith = new Vector3D(cosLon * cosLat, sinLon * cosLat, sinLat);
- }
- return zenith;
- }
- /** Get the direction below the point, expressed in parent shape frame.
- * <p>The nadir direction is the opposite of zenith direction.</p>
- * @return unit vector in the nadir direction
- * @see #getZenith()
- */
- public Vector3D getNadir() {
- if (nadir == null) {
- nadir = getZenith().negate();
- }
- return nadir;
- }
- /** Get the direction to the north of point, expressed in parent shape frame.
- * <p>The north direction is defined in the horizontal plane
- * (normal to zenith direction) and following the local meridian.</p>
- * @return unit vector in the north direction
- * @see #getSouth()
- */
- public Vector3D getNorth() {
- if (north == null) {
- final double cosLat = FastMath.cos(latitude);
- final double sinLat = FastMath.sin(latitude);
- final double cosLon = FastMath.cos(longitude);
- final double sinLon = FastMath.sin(longitude);
- north = new Vector3D(-cosLon * sinLat, -sinLon * sinLat, cosLat);
- }
- return north;
- }
- /** Get the direction to the south of point, expressed in parent shape frame.
- * <p>The south direction is the opposite of north direction.</p>
- * @return unit vector in the south direction
- * @see #getNorth()
- */
- public Vector3D getSouth() {
- if (south == null) {
- south = getNorth().negate();
- }
- return south;
- }
- /** Get the direction to the east of point, expressed in parent shape frame.
- * <p>The east direction is defined in the horizontal plane
- * in order to complete direct triangle (east, north, zenith).</p>
- * @return unit vector in the east direction
- * @see #getWest()
- */
- public Vector3D getEast() {
- if (east == null) {
- east = new Vector3D(-FastMath.sin(longitude), FastMath.cos(longitude), 0);
- }
- return east;
- }
- /** Get the direction to the west of point, expressed in parent shape frame.
- * <p>The west direction is the opposite of east direction.</p>
- * @return unit vector in the west direction
- * @see #getEast()
- */
- public Vector3D getWest() {
- if (west == null) {
- west = getEast().negate();
- }
- return west;
- }
- @Override
- public boolean equals(final Object object) {
- if (object instanceof GeodeticPoint) {
- final GeodeticPoint other = (GeodeticPoint) object;
- return this.getLatitude() == other.getLatitude() &&
- this.getLongitude() == other.getLongitude() &&
- this.getAltitude() == other.getAltitude();
- }
- return false;
- }
- @Override
- public int hashCode() {
- return new Double(this.getLatitude()).hashCode() ^
- new Double(this.getLongitude()).hashCode() ^
- new Double(this.getAltitude()).hashCode();
- }
- @Override
- public String toString() {
- final NumberFormat format = CompositeFormat.getDefaultNumberFormat();
- return "{lat: " +
- format.format(FastMath.toDegrees(this.getLatitude())) +
- " deg, lon: " +
- format.format(FastMath.toDegrees(this.getLongitude())) +
- " deg, alt: " +
- format.format(this.getAltitude()) +
- "}";
- }
- }