BodyFacade.java
/* Copyright 2002-2022 CS GROUP
* Licensed to CS GROUP (CS) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* CS licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.orekit.files.ccsds.definitions;
import org.orekit.annotation.DefaultDataContext;
import org.orekit.bodies.CelestialBody;
import org.orekit.data.DataContext;
/** Facade in front of several center bodies in CCSDS messages.
* @author Luc Maisonobe
* @since 11.0
*/
public class BodyFacade {
/** Name of the center. */
private final String name;
/** Celestial body (may be null). */
private final CelestialBody body;
/** Simple constructor.
* @param name name of the frame
* @param body celestial body (may be null)
*/
public BodyFacade(final String name, final CelestialBody body) {
this.name = name;
this.body = body;
}
/** Get the CCSDS name for the body.
* @return CCSDS name
*/
public String getName() {
return name;
}
/** Get the celestial body.
* @return celestial body (may be null)
*/
public CelestialBody getBody() {
return body;
}
/**
* Create a body facade from an input center name.
*
* <p>This method uses the {@link DataContext#getDefault() default data context}.
*
* @param centerName input center name
* @return a body facade corresponding to the input center name
* @since 11.2
*/
@DefaultDataContext
public static BodyFacade create(final CenterName centerName) {
return new BodyFacade(centerName.name(), centerName.getCelestialBody());
}
}